Thus, you have managed to find mercenaries/friends for life, and you have also associated yourself with unique companions. But did you know that you can still bring along your boosted heroes from previous acts? here is our Weird West guide to help you recruit main characters from previous chapters or journeys.
To note: For more information see our Weird West guides and features hub. Also, remember that this guide contains minor spoilers.
Weird West guide – How to recruit main characters from previous chapters or journeys
While playing as a Bounty Hunter at the start of the game, you’ll be pretty much unaware of this concept. However, once you reach Act 2 as Pigman, that’s when things get interesting. First, just do the initial tasks in Cedar Flats. Once you’re done, you should have a random encounter the next time you travel the world map.
You will meet none other than Essex Mast, and you can tell him about the strange visions you are having. At this point, you will be able to recruit the main character from the previous chapter.
All you have to do is go to Bell Stead in the southwest part of the map. There, Pigman Cl’erns Qui’g can talk to the bounty hunter, Jane Bell.
Talk to her about the mark and the visions, and a prompt for her to join you should appear.
Here is some additional information if you want to recruit one of the former main characters of Weird West:
- Ideally, you’ll want to recruit the main character from the immediate arc (i.e., Pigman recruits Bounty Hunter, Protector recruits Pigman, etc.). This will transfer all Nimp Relics, Golden Aces of Spades, and Keys you previously accumulated.
- Companion houses will have a gold marker under a location icon on the world map. Here are some examples:
- Bounty Hunter – Bell Stead (as mentioned earlier).
- Pigman – Dread Slough
- Protector – Prosperous Place
- Werewolf – Room of Absolution
- As with regular companions, you can only check their inventory and assign a weapon they will equip.
- Abilities/skills the hero had before you completed their chapter will be locked. As such, it’s best to just spend points on a few skills for a specific weapon.
- As for the benefits, you will still get them since they are deferred. I guess Healthy and Posse Leader are additive, which means previous main characters tend to have a ton of HP.
- Permadeath is still in effect. If a hero dies as a companion, they are gone for good.
- Things are slightly different much later when you play as the Onirist. Additionally, you will no longer be able to recover unused Nimp Relics and Golden Aces.